My experience with Lies of P has been very different so far. Elden Ring’s Fire Giant isn’t a hellish fight because of his flaming attacks it’s because I struggle to keep the camera focused on him. Even in the best FromSoftware games, I still routinely hit scenarios where it feels like deaths aren’t entirely my fault. When a game expects perfection from me, I expect it’s going to give me the tools to make that possible. FromSoftwareįor some players, that’s part of the charm. Even a game as impressive as Elden Ring is full of moments like that, as the studio hasn’t done much to polish any of its rough edges since it began making Souls games. Anyone who’s played one of its games may be familiar with “FromSoftware jank.” That’s a catch-all term that can be used to describe a variety of quirks, from enemies attacking through walls to cameras getting stuck in massive bosses. Though I’ve always admired the studio for that reason, I’ve had a hard time fully clicking with its games.įromSoftware is a powerhouse when it comes to atmosphere and art design, but it can be stubborn when it comes to gameplay. Games like Dark Souls have earned their place on “ all-time best game” lists thanks to their influence on the industry. My first introduction to the Soulslike genre was through developer FromSoftware - how could it not be? The studio is responsible for inventing a breed of action RPG that’s been copied into the ground since. Pinocchio Soulslike Lies of P is more than an absurd Bloodborne imitation Sony says collaboration with FromSoftware could go beyond games Even if you love Dark Souls, you’re not ready for FromSoftware’s next game
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